Though it is an older Jam Only version of the game which has the potential to sort of hurt your eyes.Īnd here's the link to flash game prototypey thing: There's a video of markiplier playing XCVB here:Ĭheck it out. I have to put in a way for that to work.Īs well as different mechanics, the most complicated of which is a sort of teleport thing. As Flixel doesn't do Pixel Perfect Collision between a sprite and a tile. I also have to redo the way in which collisions are handled. It's built on top of Flixel but I've ripped out their out of focus auto pausing, added some window resizing and am after overhauling the art about a million times at this point.īut that being said the art is still in rough shape. Well the main thing I'm working on at the moment is basically improving the background stuff so it's more than just a sort of flash game. Since I had already made XCVB you would assume that I'd be further along maybe. So basically somewhere in between those lines came a game that one of it's main mechanics was alternate controls which were easy to learn but hard to master. Two of it's main inspirations are Sophie Houlden's Swift*Stitch and Terry Cavanagh's Super Hexagon. There were also these things called Malevolent Levels where the world would flip 90 degrees meaning that controls you were used to would do something different. The newgrounds game had sort of a rainbow motif going where the levels started off black and white and then moved through each individual color of the rainbow until finally the levels were rainbow colored. B to go in the direction of Left or Right. And what you do is use the control XCVB to get your way through the levels. Our measurement-assisted production technology is best-in-class, and we continue to innovate towards more real-time feedback and machine learning applications that leverage digital transformation to make manufacturing smarter.So Super XCVB is essentially a massive expansion on a flash game I did for Newgrounds Game Jam where the you play as a sort of L arrow. Our technology is helping manufacturers pioneer new manufacturing digitalisation strategies that use quality data more effectively – informing design and engineering processes and providing feedback to production. They are the key bridge between the real and virtual worlds, bringing real-world data into the digital domain to power smarter manufacturing approaches. Putting power at the fingertips of makers, our metrology technologies capture quality data for measurement, positioning and inspection. ![]() By analysing quality data to its full potential, the quality team can embed vital insight ensuring design, manufacturability, production, quality, productivity and performance can all be optimised. ![]() The function of the quality department actionable insights to make manufacturing processes smarter. ![]() ![]() And actually, if harnessed correctly, is a foundation for future productivity. Yet quality data provides manufacturers with far greater opportunities than simple component checks. Metrology was the necessary evil – quality almost becoming a barrier to productivity. Results indicated that the part was either good to go, or not to standard, at best requiring reworking or at worst scrapping. The role of metrology within the manufacturing process has long been associated with quality assurance – a post-production inspection of the dimensional measurements of a part against specifications. Hexagon’s metrology solutions help you to close the gap between design intent and real-world operation with actionable, real-time insight that revolutionises upstream and downstream decision-making. Get it right first time with the insights from last time.
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